Design Tips
1. Have your son draw a design on paper then cut it out and use
it as a template. I use the paper with the little squares on it
to make it easier for him. Draw a side and top view on the
paper by tracing around the block of wood.
2. Keep the car a full seven
inches. It has to do with the physics of velocity and length of
travel of the weights.
3. Use the full 2 3/4 inches
(outside wheel to outside wheel) that the rules give you. This
will allow the wheels to travel farther before hitting the
center strip.
4. Leave a lot of wood in the
back to put in the weights.
5. Use the groove closest to the
end of the block of wood as the rear axle. Trust me, it helps.
If you are interested in discussing the physics, please e-mail
me.
6. Do not make the front of the
car pointed. It is hard to set up against the starting dowels.
7. Be aware of how sensitive your
electronic timers are. You want the car to set them off at the
end of the race and not before.
8. Use your imagination. Be
creative. Shape has the least to do with winning. A beaver
driving a log or even a pickup truck is more interesting than a
wedge and will be just as fast. The aerodynamics of a small
block of wood doesn't mean much in thirty feet.
2006 Race Results
The
District race is now in the books. Here are the
results.
Tiger Results
Wolf Results
Bear Results
Weblo Results
The 2006 pack race is complete. I hope your car did well.
Check out the results.
Overall Standings by Rank
Weblo I Results
Bear Results
Wolf Results
Tiger
Results
Open Class Results
Individual Car Statistics
If you didn't do as good as you
wanted to, talk to the top finishers and find out what they did to
their car and try to make yours better next year!